Next: About this document
Covered the general heuristics for the setup of mechanics problems:
generalized coordinates, counting degrees of freedom, proper sets of
coordinates, and using overcomplete sets of coordinates with Lagrange
multipliers to get constraints.
- For system with N particles, D dimensions
- specifying a particle position takes D numbers (projections on each
coordinate axis), so we naively need DN generalized coordinates to
describe the instantaneous position of the system.
- However, there may be equations of constraint. Assume we have m
1-dimensional constraint equations (that is, count each
equation for each component as one equation). These make some
of our coordinates dependent on each other.
- Such a system has s = DN - m independent coordinates, called
"degrees of freedom". Each degree of freedom corresponds to an
independent direction in which a system element can move,
without violating any constraint.
- To describe the system's motion (to build its Lagrangian), we
can use ANY s independent quantities that we want (e.g
). They need not be physical lengths --
they can be dimensionless, have dimensions of
, whatever. We have this freedom because the
Lagrangian is coordinate-invariant. We showed that regardless
of what coordinate transformation we need apply to Cartesian
coordinates to obtain our chosen coordinate system, the
Euler-Lagrange equations always do all our chain rule
coordinate and axis differentiations correctly for us,
automatically, to get the right Newton's law
. This
is because the master equation responsible for the E-L
equations,
, does not change when we change
coordinates. - We call "generalized coordinates" any set of quantities
specifying the system. We usually label them q, so we have
. Note that
-- we must have enough to completely specify the system, and
we can have up to the full number to specify N particle
locations independently in D-space. - We have a "proper" set of generalized coordinates when r=s -- we have
just enough coordinates to fully specify the system, and all are
independent (no constraints relate them).
This leads to the following heuristic to solve mechanics problems:
- To solve only for the motion, you can
- choose a proper set of generalized coordinates, build L, and
get 1 E-L equation for each coordinate
- keep an overcomplete set of r generalized coordinates,
include Lagrange multiplier terms for each constraint, and
solve all r E-L equations for the coordinates (in addition to
imposing the constraints).
- To find a constraint force, you must reintroduce an additional
coordinate for each constraint, then find the constraint force by
using the Lagrange multiplier method. It's most economical to
introduce your new coordinate along the direction in which the
constraint force acts. For example, to find a tension that is
holding r constant, reintroduce r as a coordinate, with the
constraint g = r-c, and find the tension from the Lagrange
multiplier method.
--
KB
Next: About this document
Katherine Benson
Fri Nov 8 15:35:24 EST 1996