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March 19, 2001
Workshop to open
eyes By Eric Rangus erangus@emory.edu |
On April 5, the world is coming to Cox Hallin a manner of speaking. The World Issues Workshop, scheduled for that Thursday at 5:30 p.m.,
will bring together 200 Emory students, faculty and staff in a role-playing
simulation that will challenge participants to solve current global environmental,
educational and health problems through diplomacy and negotiation. We want to take the educational experience outside the classroom
in a setting where students can apply what they learned inside a classroom
in a workshop format, said Terry Eiesland of International Student
and Scholar Programs (ISSP), which is organizing and co-sponsoring the
event along with the joint activities committee of Emory College, Campus
Life and Theory Practice Learning. The world is actually a to-scale, basketball court-sized
game board the players will traverse in their stocking feet. Upon arrival
at the four-hour event, players will be randomly assigned their roles. They could represent international organizations such as the United Nations
or World Health Organization. They could be members of the World Game
Network News, which will take notes on player interactions and give short
news reports at the end of each round. The majority, though, will represent
the people of the world. A total of 100 participants will be divided among 10 regions of the world.
Each person will represent 1 percent of humanity60 million people.
Not only will the massive game board give players a crash course in geography,
they will also learn a lesson about population density, as regions such
as Sub-Saharan Africa and the Indian Subcontinent will be much more tightly
packed than, say, North America. Game play will involve participants negotiating with each other to solve
their regions problems. Through the use of tokens representing energy,
food and money, they will trade with other players to improve their regions
own standing. For instance, players in Europe might approach their counterparts in
the Middle East for energy (read: oil), and players in highly populated
areas such as Southeast Asia and Sub-Saharan Africa would be searching
for even more basic needs, such as food. Participants representing the Commercial Bankanother
of the international organizationshave the potential of playing
a major role in nearly every negotiation. This gives us an opportunity to engage in in discussion on global
political and social issues as a local community, said Bobbi Patterson
of Theory Practice Learning. Trying to reconcile human needsthe need to produce food and
have shelter and clothingmay be in conflict with [concerns for]
the environment, Eiesland said. Eieslands mention of reconciliation is significant and appropriate.
Taking place during the Year of Reconciliation, the games theme
carries all the more resonance. Eiesland credited ISSP Director Lelia Crawford with the idea to incorporate
the game, which she had heard about previously, with the Universitys
year-long reconciliation theme. So many issues could come out in
a workshop like this, Eiesland said. The workshop was created by the World Game Institute, a Philadelphia-based
nonprofit organization. Two institute members will be on hand at Cox Hall
to moderate game play. The institute has created a variety of role-playing workshops, ranging
from environmental to gender issues, and works with universities and large
corporations throughout the country. The institute ran a World Issues
Workshop at Georgia State in 1999. Slots are still available for participation. To sign up, e-mail ISSP at issp@emory.edu,
call 404-727-3300 or drop by ISSP in room 340E of the Dobbs Center. Eiesland said he is particularly interested in recruiting staff members
to participate. The staff component is a big goal of mine because many events that
take place on campus really dont have a very active or visible presence
from Emory staff, and they are part |
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